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Corporate, Executive, Director & Ambassador Members
Wed 19 Feb | 10am
Associate Members
Fri 21 Feb | 10am
Friend Members
Mon 24 Feb | 10am
Supporter Members
Wed 26 Feb | 10am
Multibuy Bookers (phone only)
Thu 27 Feb 10am
Groups 20+ & Schools
Fri 28 Feb 10am
General Public & Groups of 10-19
Mon 03 Mar | 10am
Each year the National Theatre commissions ten new plays for young people to perform, bringing together some of the UK’s most exciting writers with the theatre-makers of tomorrow.
Every year, 300 youth theatre companies and over 6,000 young people from every corner of the UK are producing a Connections play.
TRP are proud to host this year’s NT Connections in The Drum.
List of performances:
Tues 29 Apr
Atlantic Coast Theatre Co. Performing: No Regrets The Mullion Collective Performing: Brain Play
Wed 30 Apr
Callywith College Performing: Ravers Plympton Academy Company Performing: Saba’s Swim
Thu 01 May
Lipson Cooperative Academy Performing: Saba’s swim Coombe Dean School Performing: Fresh Air
Fri 02 May
Fowey River Academy Performing: Brain Play Bodmin College Performing: Fresh Air
Sat 02 May
Acorn Young People’s Theatre Performing: You 2.0 TRP Young Company Performing: No Regrets
Important information
Tickets:
£8.00
Running time:
2 hours with 15 minute interval
Sensory notice & content warnings
No Regrets suggested age suitability: 14+ (Strong language Scenes of violence and discussion of addiction.)
Brian Play suggested age suitability: 13+ (Strong language. Topics of mental health)
Ravers suggested age suitability: 14+ (Moderate language. Themes of an adult nature)
Saba’s Swim suggested age suitability: 15+ (Frequent descriptions of war, bombing and death. Moderate language)
Fresh Air suggested age suitability: 14+ (Moderate language, themes of mild peril throughout. References to mental health)
You 2.0 suggested age suitability: 13+ (Contains discussion of mental health & bereavement)
Content information will become available for this production soon.
Please note – most of our productions feature flashing lights and loud sounds.
If you require this information prior to booking, please check back for updates or call our Box Office on 01752 267222.
About the plays
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No Regrets
Over the course of five years, playwright Gary McNair spoke to people at all stages and in all walks of life on the subject of regret. This play marks the results of those conversations. A collection of scenes from the silly to the profound, that charts our relationship with the things we should have done but didn’t and the things we shouldn’t have done, but did.
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Brain Play
When Mia’s dad suffers a traumatic brain injury and struggles to leave the house, she makes it her mission to find the cure for his symptoms. Delving deeper and deeper into the world of neuroscience, Mia is desperate to make him better, but first she must contend with her own brain
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Ravers
A rag tag group of self-described ‘neeks’ (nerds and geeks) gather at midnight in a local park, to hold a ‘dry rave’. (no intoxicants). Will they succeed in redefining ‘cool’? Or will the powers that be succeed in shutting down the neek revolution?
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Saba’s Swim
Seven months ago, Saba walked out of her GCSE mocks and didn’t come back. Her friends don’t understand why. Now, on prom night, Saba’s finally made contact, challenging her friends to track her down via a series of cryptic clues. But when the friends are finally reunited, Saba is different. The way she sees the world has changed. And what she’s asking of her friends… is it more than they can give?
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Fresh Air
Students from a Pupil Referral group are made to go orienteering in what they discover is England’s most haunted woods. Stalked by eery ghost children determined to keep them there forever, they must learn to confront the here and now to unlock the key to their futures.
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YOU 2.0
Strangers Martha and Isaac find themselves forced into playing YOU 2.0, a new therapy video game designed to help players access their better selves. As they tackle the levels in two player mode, the pair form an unlikely friendship behind the anonymity of their gaming avatars, but their impact on each other’s lives goes much deeper than the game.